Netheril's Glory

Chapter 5



Punk decided to be a mage. On the one hand, he likes mages very much. On the other hand, there is only one way to choose from now.

Punk is lucky. As a semi archaic elf, he was born with two mage classes and two Ranger classes. That is to say, he was born as a second-class apprentice and a second-class Ranger apprentice, but punk has decided to specialize in mages.

It seems that the grades of the two professions are very few, but this helps him to become an apprentice. This is a huge threshold that has trapped many young girls with dreams. It's not easy to become a professional. There is a lack of qualification, savvy, knowledge and even luck. It's not too much for ordinary people to be a professional!

The reason why there seem to be countless professionals in the multiverse is entirely due to the huge and exaggerated ordinary life base. It is precisely because of this that even in the Phelan plane, where the number of professionals can be regarded as "amazing", because the land area is too large, even if the population is too large to be counted, it still creates a situation similar to that of the middle ages, in which there are many professionals Place exists as a kind of "Legend of real existence".

Punk found that he had inherited a lot of knowledge, which was enough before he became official. Moreover, he had a system. He could learn magic or practice with half the effort. He was relieved. It seemed that it was OK to learn one or two magic to defend himself before he was born, so that he didn't have to worry about being eaten as breakfast by some beast as soon as he got out of the shell.

With the pressure and ideal, punk began to concentrate on learning the knowledge of magic!

The magic of this world depends entirely on the soul:

the soul generates the elements, releases them into the reality, and then manipulates them to make them become magic, so as to produce various magical effects. The elements are the basic elements of this world. Attention should be paid to the elements rather than atoms. The laws of this world are different. Matter is composed of pure energy elements, and the elements are divided into ten kinds : water, fire, earth, wind, thunder, light, dark, life, space, ether!

The first nine of the ten elements are complementary, and the ether element is the most special. It can not only be transformed into any element, but also be transformed by any element, including non element energy. The most important thing is that only the ether energy can be directly transformed into all kinds of other non element energy, such as magnetic force, gravity, kinetic energy and so on. Any energy wants to be transformed into these types of energy All non elemental energy must be transformed into ether before it is transformed into ether.

This establishes the status of etheric energy as "original" and its incomparable flexibility and diversity.

Of course, because the etheric energy is very peaceful and there will be more or less loss during the transformation, the attack power of the etheric energy of the same level after transformation is not as powerful as that of the attack directly using the tyrannical element energy.

It is because of this that the plastic energy system, which directly uses element energy, is recognized as the most destructive school in the cultivation direction. Here, we have to mention the eight schools of mages (Note: the schools here only refer to the direction of cultivation):

energy shaping (creating elements directly from the soul)

incantation (creating the ether from the soul and then using the original energy of the ether)

enchantment (giving other attributes to the object)

alchemy (merging and separating objects)

Prophecy (giving play to the soul) Call (create creatures or other things in the soul, and materialize them in the real world.)

Coming (eroding the real world with the "concept" in the soul)

mind (influencing the reality with absolute idealistic thought and spirit)

these factions have their own characteristics and advantages, but no matter the factions or elements, or even the fighting spirit of the soldiers and the magic of the mages, they are not mature use of the soul, and their paths are the same, and ultimately they are all questions The high-level goal of tripod God is that when the spirit can directly master the higher-level power of rules at the God seat level (the magic below the legend is to touch the rules with ingenious methods), there will be no faction or occupation.

Of course, in the early stage, the advantages and characteristics of these different factions and occupations are very obvious!

In the early stage, most mages choose two factions as their major and two as their minor, so as to ensure that they complement each other as much as possible and reduce their shortcomings. Of course, this doesn't mean that the knowledge of other factions doesn't have to be learned. You should know that all magic is the use of the soul. The knowledge of other factions can not only give you inspiration and inspiration, but also increase your contingency measures Make sure that you don't know nothing about the enemy when you meet enemies with different cultivation directions.

After careful consideration, punk decided to choose summoning and incantation as their major, so as to ensure the safest "remote output" and "field control" ability for mages.

Choosing alchemy and prophecy as minor courses, alchemy can provide funds for itself in the early stage. After all, Ogma, the God of knowledge, said: "knowledge is wealth.". In addition, intelligent creatures generally have the "bad" problem of "confidentiality", so all kinds of magic and knowledge of super magic skills are extremely expensive in this world, not to mention the precious natural resources. These cultivation resources are undoubtedly important. If you want to get them, at least in the early stage - money is indispensable.As for the prophecy system, needless to say, countless wars on earth have fully proved to us the importance of intelligence.

There are a lot of apprentice and trainee spells left by the original body parents, but they are greatly reduced at the formal level. However, at least before the formal level, these spells are enough.

For punk who has a system, apprentice level magic is not difficult. He soon learned one or two magic theories However, with the improvement of knowledge level and strength level, the learning difficulty and cultivation difficulty will also increase geometrically. Punk estimates that after the official level, even if they have systematic help, the learning and cultivation efficiency will only be 30% or 40% higher than that of the same level people, although only this is worthy of the envy of those ordinary mages!

Generally speaking, when practicing a new spell, you need to use incantations, casting gestures, and casting materials. These auxiliary means can deepen the mage's understanding of the spell and reduce the difficulty of controlling unfamiliar spells. To put it bluntly, you can prevent the spell from exploding in your hand before it is thrown out. When the mage is proficient enough with the spell, you can throw away these time-consuming means If you master the super magic skill of "spell instant casting", you can instantly cast a very skilled spell. However, if the mage has a chance in the battle, he will try his best to use the auxiliary means. After all, these auxiliary methods can improve the effect and power of the spell to a certain extent. The more advanced the spell, gesture and material, the less the bonus to the spell The bigger the battle is, and a little advantage in the battle may tilt the balance of victory.

However, Punk's cheap parents only left one or two sets of very common gestures and incantations, and he didn't have any casting materials on hand. The most important thing is that there was no strong tutor around to protect him carefully. So punk, a beginner, carefully asked the system to remember to remind himself not to experiment with too powerful magic. After all, even if they were apprentice level magic, it was very difficult There are also many differences in power, characteristics and learning difficulty.

Even if the simple small spell learning is easy and happy, but if you despise the advanced spell, you will be killed by yourself one day!

After learning for more than a month, punk, who has learned several apprentice level spells, sorted out the "knowledge inheritance" of cheap parents, and accumulated a lot of magic theoretical basis, finally waited until the day of "coming out of the shell"!

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