An Expert Is actually By My Side

Chapter 42



"What's so interesting about the game of jumping the grid?"

"And one death is over, there is no chance to make mistakes, and it's not friendly to players."

Staring at the demand table for more than 10 minutes, Leng is not to see what can play the highlights.

Li Zongzheng's index finger on the table gently knocked for a long time, but even a line of code did not knock out.

It's not that he doesn't know how to do it, but how to look at the demand table!

Anyway, he asked himself that he would never play the game, let alone spend a dime on it.

What's the deal?

Thinking of the solemn expression on the boss's face when he asked the project to him before he left, and how important the project was to the company's future development, Li Zongzheng's expression could not help making a mistake.

"If I do it according to the demand list, I will be on the street. My boss will be disappointed with me then."

"Or... Change?"

As soon as the idea came out, it got out of hand.

Li Zongzheng's eyes brightened, and a wonderful idea came out of his mind.

"The setting of accumulator take-off is too slow for the rhythm of the game, and once you press it for a long time, you can't undo it. Players can only watch the end of the game... Simply delete this item and change it to a fixed height of one click take-off."

Put on the keyboard and mouse of the manual, Li Zongzheng crackle a beat, the original 500 word outline expanded to 700 words.

However, this change, he soon realized the problem.

The core of this "jump and jump" game is to jump to the center of the grid to get a score. If it is changed to jump a fixed height and distance, isn't it equivalent to subverting the core game?

"How can that be done?"

Biting his fingernail, Li Zongzheng leaned on his chair and pondered for a long time.

Finally, his eyes suddenly lit up, he suddenly sat up from the chair, facing the keyboard again with a crackle.

"The core play has been subverted... Then it's better to change the core play!"

"The playing method of standing long jump is very slow, so it's better to change it into a villain running on a continuous track, jumping to avoid the obstacles in front. It's not like standing long jump, taking off in place between several fixed squares

Right!

This is Parkour, OK?

"In this way, not only Parkour's attributes have been strengthened, but players can even experience the excitement of racing games!"

"... according to such a setting, it's better to change the overlooking God perspective to the third person perspective, so as to enhance the players' sense of substitution and better present the game content to the players!"

The demand table on the computer screen is changing more and more. It has quadrupled from the original 500 words to the current 2000 words, and there is a growing trend.

However, Li Zongzheng was more and more excited. He not only forgot his original task, but also left the original demand list behind.

"It's boring to have only the take-off button. You have to add a slide shovel and set the type of obstacles. Some can only jump over, others can only squat over."

"It's boring to operate only in two directions. Just add a coordinate axis. When you encounter a bend, press the direction key or turn left and right."

"It's not just the play, it's the plot!"

It's time for him to do his best!

That is to complete the world outlook setting for the game!

Although it's just a Parkour game, as a professional game designer, we must strive for perfection in details. Why did the protagonist run for his life? Where are you running for your life? These all need a story background that can justify itself - at least in Li Zongzheng's view, this is a very important thing.

"The background of the story is set as an explorer searching for the remains of ancient civilization, running in the temple full of traps!"

Why rush?

Because there's a beast behind it - or a monster!

Moreover, because it was set as a temple, the gold and silver treasures offered by the aborigines to the gods were indispensable along the way.

With a stroke of his pen, Li Zongzheng added gold coins and gemstones to the original design.

That is to say, players can not only avoid the pursuit of monsters and climb over obstacles, but also collect gold coins and gems scattered along the way as the score of the game.

With the change, Li Zongzheng changed the judgment of game failure, from the initial mistake of direct gameover to the distance bar between the player and the monster.

This distance bar will be shortened by players colliding with obstacles, and will return to zero directly due to big mistakes, but it can also be lengthened by continuous perfect dodge and special props.

In this way, it not only takes care of the players' game experience, but also gives them the opportunity to make up for their mistakes, and increases Parkour's sense of urgency.

After some revision, the newly added outline has unconsciously exceeded 5000 words.

The revised outline is totally different from the original requirement list.

Looking at the masterpiece on the screen, Li Zongzheng's face was extremely excited and proud.

I'm a genius!

Isn't this game more fun than that one?

To put it bluntly, the name of "jump" is quite rustic. There is no sense of plot and picture.

"... well, the setting is finally finished, and then I'm finally at my best."

Design level details!

And the most important——

Design monster!

He even had pictures in his mind.

A brave and invincible Explorer jumps up and down in the temple paved with stone brick road, grabs the road and runs wildly. Behind him is a temple demon with teeth and claws

Li Zongzheng's eyes sparkled with excitement. He felt that his whole body was full of inexhaustible energy. He wanted to finish the project from now on.

However, at the beginning of everything, there must be a name.

"This new game --"

"Tell him to escape from the temple!"

Li Zongzheng, who created a new folder on his desktop and opened the modeling tool, was very confident.

Steady, steady.

This project is stable!

……

How is it? Have you received the demand list

Although he believed that Li Zongzheng would live up to his expectations and reluctantly believed that the potential of the system was worth judging, Hao Yun couldn't help sending a text message after waiting all day.

After waiting for about two minutes, a wechat finally came back.

[the framework of the game has been set up, but the model part is missing! Don't panic, I'm already doing it!]

Just a model?

See this news, Hao Yun Leng for a while, the expression on the face can't help but hang up a question mark.

What's good about jumping?

This jump grid game, directly with the editor of the free material is not on the line?

He always felt that something was wrong, but after some hesitation, he finally chose to trust his own staff. Instead of asking too much about the details of the project, he just told the key parts again.

[it's good to make progress... Oh, by the way, don't forget to build the ranking system. We have to fully mobilize the competitiveness of users and make the ranking move.]

After two seconds, Li Zongzheng's message came back.

[ranking? Oh, no problem! That's a good idea. Let me have it!]

Hao Yun

What do you mean that's a good idea?

Didn't you write it on the demand list?

Does this guy really look at his needs list? How do you feel that he just considered this problem.

"... I hope I think too much."

Hao Yun, who put down his mobile phone, comforted himself in his heart.

After all, he thinks that his demand list is simple enough for any normal person to understand.

What's more, the game itself is not particularly complicated. It's even three steps less than the operation of 2048.

If you can't do such a simple game, this guy is very sorry for his potential.